using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Tools.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Tools.Components;
///
/// Handles fuel consumption for the tool and allows it to explode welding fuel tanks.
///
///
/// TODO: De-hardcode welder bombing.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause]
[Access(typeof(SharedToolSystem))]
public sealed partial class WelderComponent : Component
{
///
/// Is the welder currently enabled?
///
[DataField, AutoNetworkedField]
public bool Enabled;
///
/// Timestamp for the next update loop update.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoNetworkedField, AutoPausedField]
public TimeSpan NextUpdate;
///
/// Delay between updates.
///
[DataField]
public TimeSpan WelderUpdateTimer = TimeSpan.FromSeconds(1);
///
/// Name of the fuel solution.
///
[DataField]
public string FuelSolutionName = "Welder";
///
/// Reagent that will be used as fuel for welding.
///
[DataField]
public ProtoId FuelReagent = "WeldingFuel";
///
/// Fuel consumption per second while the welder is active.
/// In u/s
///
[DataField, AutoNetworkedField]
public FixedPoint2 FuelConsumption = FixedPoint2.New(1.0f);
///
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
///
[DataField, AutoNetworkedField]
public FixedPoint2 FuelLitCost = FixedPoint2.New(0.5f);
///
/// Sound played when refilling the welder.
///
[DataField]
public SoundSpecifier WelderRefill = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
///
/// Whether the item is safe to refill while lit without exploding the tank.
///
[DataField]
public bool TankSafe;
}