using Content.Shared.Chat.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Speech.Components;
///
/// Suppresses emotes with the given categories or ID.
/// Additionally, if the Scream Emote would be blocked, also blocks the Scream Action.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmoteBlockerComponent : Component
{
///
/// Which categories of emotes are blocked by this component.
///
[DataField, AutoNetworkedField]
public HashSet BlocksCategories = [];
///
/// IDs of which specific emotes are blocked by this component.
///
[DataField, AutoNetworkedField]
public HashSet> BlocksEmotes = [];
}