using Content.Shared.EntityTable;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
///
/// Spawns entities inside corners.
///
public sealed partial class CornerClutterDunGen : IDunGenLayer
{
[DataField]
public float Chance = 0.50f;
[DataField(required:true)]
public ProtoId Contents = new();
}