using Content.Shared.Parallax.Biomes; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Procedural.Loot; /// /// Adds a biome template layer for dungeon loot. /// public sealed partial class BiomeTemplateLoot : IDungeonLoot { [DataField("proto", required: true)] public ProtoId Prototype = string.Empty; }