using Content.Shared.Clothing.EntitySystems; using Robust.Shared.GameStates; namespace Content.Shared.Clothing.Components; /// /// When equipped, sets a max cap to the slowdown applied from contact speed modifiers. (E.g. glue puddles, kudzu). /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SpeedModifierContactCapClothingSystem))] public sealed partial class SpeedModifierContactCapClothingComponent : Component { [DataField, AutoNetworkedField] public float MaxContactSprintSlowdown = 1f; [DataField, AutoNetworkedField] public float MaxContactWalkSlowdown = 1f; }