using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reaction;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Chemistry.Components;
///
/// This is used for an entity that uses to mix any container with a solution after a period of time.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedSolutionContainerMixerSystem))]
public sealed partial class SolutionContainerMixerComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string ContainerId = "mixer";
[DataField, AutoNetworkedField]
public bool Mixing;
///
/// How long it takes for mixing to occurs.
///
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan MixDuration;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan MixTimeEnd;
[DataField, AutoNetworkedField]
public SoundSpecifier? MixingSound;
[ViewVariables]
public Entity? MixingSoundEntity;
}
[Serializable, NetSerializable]
public enum SolutionContainerMixerVisuals : byte
{
Mixing
}