using Content.Shared.Containers;
using Content.Shared.Inventory;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Component for marking linked container in character slot, to which entity is bound.
///
[RegisterComponent, Access(typeof(SlotBasedConnectedContainerSystem)), NetworkedComponent]
public sealed partial class SlotBasedConnectedContainerComponent : Component
{
///
/// The slot in which target container should be.
///
[DataField(required: true)]
public SlotFlags TargetSlot;
///
/// A whitelist for determining whether container is valid or not .
///
[DataField]
public EntityWhitelist? ContainerWhitelist;
}