#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.EntitySystems.Atmos; using Content.Shared.Administration; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects.Systems; namespace Content.Server.Commands.Atmos { [AdminCommand(AdminFlags.Debug)] public class ShowAtmos : IClientCommand { public string Command => "showatmos"; public string Description => "Toggles seeing atmos debug overlay."; public string Help => $"Usage: {Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "You must be a player to use this command."); return; } var atmosDebug = EntitySystem.Get(); var enabled = atmosDebug.ToggleObserver(player); shell.SendText(player, enabled ? "Enabled the atmospherics debug overlay." : "Disabled the atmospherics debug overlay."); } } }