using System.Threading;
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Teleportation.Components;
///
/// Creates portals. If two are created, both are linked together--otherwise the first teleports randomly.
/// Using it with both portals active deactivates both.
///
[RegisterComponent, NetworkedComponent]
public sealed class HandTeleporterComponent : Component
{
[ViewVariables, DataField("firstPortal")]
public EntityUid? FirstPortal = null;
[ViewVariables, DataField("secondPortal")]
public EntityUid? SecondPortal = null;
[DataField("firstPortalPrototype", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string FirstPortalPrototype = "PortalRed";
[DataField("secondPortalPrototype", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string SecondPortalPrototype = "PortalBlue";
[DataField("newPortalSound")]
public SoundSpecifier NewPortalSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg")
{
Params = AudioParams.Default.WithVolume(-2f)
};
[DataField("clearPortalsSound")]
public SoundSpecifier ClearPortalsSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
///
/// Delay for creating the portals in seconds.
///
[DataField("portalCreationDelay")]
public float PortalCreationDelay = 2.5f;
public CancellationTokenSource? CancelToken = null;
}
///
/// Raised on doafter success for creating a portal.
///
public record HandTeleporterSuccessEvent(EntityUid User);
///
/// Raised on doafter cancel for creating a portal.
///
public record HandTeleporterCancelledEvent;