using Content.Server.Objectives.Components; using Content.Server.GameTicking.Rules; using Content.Shared.Mind; using Content.Shared.Objectives.Components; using Content.Shared.Roles.Jobs; using Robust.Shared.Random; using System.Linq; namespace Content.Server.Objectives.Systems; /// /// Handles keep alive condition logic and picking random traitors to keep alive. /// public sealed class KeepAliveConditionSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly SharedMindSystem _mind = default!; [Dependency] private readonly TargetObjectiveSystem _target = default!; [Dependency] private readonly TraitorRuleSystem _traitorRule = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetProgress); SubscribeLocalEvent(OnAssigned); } private void OnGetProgress(EntityUid uid, KeepAliveConditionComponent comp, ref ObjectiveGetProgressEvent args) { if (!_target.GetTarget(uid, out var target)) return; args.Progress = GetProgress(target.Value); } private void OnAssigned(EntityUid uid, RandomTraitorAliveComponent comp, ref ObjectiveAssignedEvent args) { // invalid prototype if (!TryComp(uid, out var target)) { args.Cancelled = true; return; } var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet(); // Can't have multiple objectives to help/save the same person foreach (var objective in args.Mind.Objectives) { if (HasComp(objective) || HasComp(objective)) { if (TryComp(objective, out var help)) { traitors.RemoveWhere(x => x.Id == help.Target); } } } // You are the first/only traitor. if (traitors.Count == 0) { args.Cancelled = true; return; } _target.SetTarget(uid, _random.Pick(traitors).Id, target); } private float GetProgress(EntityUid target) { if (!TryComp(target, out var mind)) return 0f; return _mind.IsCharacterDeadIc(mind) ? 0f : 1f; } }