using Robust.Shared.GameStates;
namespace Content.Shared.Pinpointer;
///
/// Will show a marker on a NavMap.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class NavMapBeaconComponent : Component
{
///
/// Defaults to entity name if nothing found.
///
[ViewVariables(VVAccess.ReadWrite), DataField("text"), AutoNetworkedField]
public string? Text;
[ViewVariables(VVAccess.ReadWrite), DataField("color"), AutoNetworkedField]
public Color Color = Color.Orange;
}