using Robust.Shared.GameStates; namespace Content.Shared.Pinpointer; /// /// Will show a marker on a NavMap. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class NavMapBeaconComponent : Component { /// /// Defaults to entity name if nothing found. /// [ViewVariables(VVAccess.ReadWrite), DataField("text"), AutoNetworkedField] public string? Text; [ViewVariables(VVAccess.ReadWrite), DataField("color"), AutoNetworkedField] public Color Color = Color.Orange; }