using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
namespace Content.Server.NodeContainer.NodeGroups
{
///
/// Maintains a collection of s, and performs operations requiring a list of
/// all connected s.
///
public interface INodeGroup
{
bool Remaking { get; }
///
/// The list of nodes currently in this group.
///
IReadOnlyList Nodes { get; }
void Create(NodeGroupID groupId);
void Initialize(Node sourceNode);
void RemoveNode(Node node);
void LoadNodes(List groupNodes);
// In theory, the SS13 curse ensures this method will never be called.
void AfterRemake(IEnumerable> newGroups);
// TODO: Why is this method needed?
void QueueRemake();
}
[NodeGroup(NodeGroupID.Default, NodeGroupID.WireNet)]
public class BaseNodeGroup : INodeGroup
{
public bool Remaking { get; set; }
IReadOnlyList INodeGroup.Nodes => Nodes;
///
/// The list of nodes in this group.
///
[ViewVariables] public readonly List Nodes = new();
[ViewVariables] public int NodeCount => Nodes.Count;
///
/// Debug variable to indicate that this NodeGroup should not be being used by anything.
///
[ViewVariables]
public bool Removed { get; set; } = false;
[ViewVariables]
protected GridId GridId { get; private set; }
///
/// Network ID of this group for client-side debug visualization of nodes.
///
[ViewVariables]
public int NetId;
[ViewVariables]
public NodeGroupID GroupId { get; private set; }
public void Create(NodeGroupID groupId)
{
GroupId = groupId;
}
public virtual void Initialize(Node sourceNode)
{
// TODO: Can we get rid of this GridId?
GridId = IoCManager.Resolve().GetComponent(sourceNode.Owner).GridID;
}
///
/// Called when a node has been removed from this group via deletion of the node.
///
///
/// Note that this always still results in a complete remake of the group later,
/// but hooking this method is good for book keeping.
///
/// The node that was deleted.
public virtual void RemoveNode(Node node)
{
}
///
/// Called to load this newly created group up with new nodes.
///
/// The new nodes for this group.
public virtual void LoadNodes(
List groupNodes)
{
Nodes.AddRange(groupNodes);
}
///
/// Called after the nodes in this group have been made into one or more new groups.
///
///
/// Use this to split in-group data such as pipe gas mixtures into newly split nodes.
///
/// A list of new groups for this group's former nodes.
public virtual void AfterRemake(IEnumerable> newGroups) { }
public void QueueRemake()
{
EntitySystem.Get().QueueRemakeGroup(this);
}
}
}