using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.Body.Components; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Random; namespace Content.Server.Body.Commands { [AdminCommand(AdminFlags.Fun)] class DestroyMechanismCommand : IConsoleCommand { public string Command => "destroymechanism"; public string Description => "Destroys a mechanism from your entity"; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("Only a player can run this command."); return; } if (args.Length == 0) { shell.WriteLine(Help); return; } if (player.AttachedEntity == null) { shell.WriteLine("You have no entity."); return; } if (!IoCManager.Resolve().TryGetComponent(player.AttachedEntity, out SharedBodyComponent? body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.WriteLine(text); return; } var mechanismName = string.Join(" ", args).ToLowerInvariant(); foreach (var (part, _) in body.Parts) foreach (var mechanism in part.Mechanisms) { if (mechanism.Name.ToLowerInvariant() == mechanismName) { part.DeleteMechanism(mechanism); shell.WriteLine($"Mechanism with name {mechanismName} has been destroyed."); return; } } shell.WriteLine($"No mechanism was found with name {mechanismName}."); } } }