using System; using Content.Shared.Rotation; using JetBrains.Annotations; using Robust.Client.Animations; using Robust.Client.GameObjects; using Robust.Shared.Animations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Maths; namespace Content.Client.Rotation { [UsedImplicitly] public class RotationVisualizer : AppearanceVisualizer { public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (component.TryGetData(RotationVisuals.RotationState, out var state)) { switch (state) { case RotationState.Vertical: SetRotation(component, 0); break; case RotationState.Horizontal: SetRotation(component, Angle.FromDegrees(90)); break; } } } private void SetRotation(AppearanceComponent component, Angle rotation) { var sprite = IoCManager.Resolve().GetComponent(component.Owner); if (!IoCManager.Resolve().TryGetComponent(sprite.Owner, out AnimationPlayerComponent? animation)) { sprite.Rotation = rotation; return; } if (animation.HasRunningAnimation("rotate")) { animation.Stop("rotate"); } animation.Play(new Animation { Length = TimeSpan.FromSeconds(0.125), AnimationTracks = { new AnimationTrackComponentProperty { ComponentType = typeof(ISpriteComponent), Property = nameof(ISpriteComponent.Rotation), InterpolationMode = AnimationInterpolationMode.Linear, KeyFrames = { new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0), new AnimationTrackProperty.KeyFrame(rotation, 0.125f) } } } }, "rotate"); } } }