#nullable enable using Robust.Shared.GameObjects.Components; using Robust.Shared.Maths; using Robust.Shared.Physics; namespace Content.Shared.Physics { public class BulletController : VirtualController { public override IPhysicsComponent? ControlledComponent { protected get; set; } public void Push(Vector2 velocityDirection, float speed) { LinearVelocity = velocityDirection * speed; } } }