#nullable enable
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Movement
{
public interface IClimbable { }
public abstract class SharedClimbableComponent : Component, IClimbable, IDragDropOn
{
public sealed override string Name => "Climbable";
///
/// The range from which this entity can be climbed.
///
[ViewVariables] [DataField("range")] protected float Range = SharedInteractionSystem.InteractionRange / 1.4f;
public virtual bool CanDragDropOn(DragDropEventArgs eventArgs)
{
return eventArgs.Dragged.HasComponent();
}
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
}
}