#nullable enable using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Shared.GameObjects.Components.Body.Part.Property { /// /// Defines the length of a . /// [RegisterComponent] public class ExtensionComponent : BodyPartPropertyComponent { public override string Name => "Extension"; /// /// Current distance in tiles. /// [DataField("distance")] public float Distance { get; set; } = 3f; } }