using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Sound
{
///
/// Simple sound emitter that emits sound on use in hand
///
[RegisterComponent]
public class EmitSoundOnUseComponent : Component, IUse
{
///
///
public override string Name => "EmitSoundOnUse";
[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public string _soundName;
[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float _pitchVariation;
[ViewVariables(VVAccess.ReadWrite)] [DataField("semitoneVariation")] public int _semitoneVariation;
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!string.IsNullOrWhiteSpace(_soundName))
{
if (_pitchVariation > 0.0)
{
EntitySystem.Get().PlayFromEntity(_soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
return true;
}
if (_semitoneVariation > 0)
{
EntitySystem.Get().PlayFromEntity(_soundName, Owner, AudioHelpers.WithSemitoneVariation(_semitoneVariation).WithVolume(-2f));
return true;
}
EntitySystem.Get().PlayFromEntity(_soundName, Owner, AudioParams.Default.WithVolume(-2f));
return true;
}
return false;
}
}
}