using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Disposal
{
[RegisterComponent]
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalJunctionComponent : DisposalTubeComponent
{
[Dependency] private readonly IRobustRandom _random = default!;
///
/// The angles to connect to.
///
[ViewVariables]
[DataField("degrees")]
private List _degrees;
public override string Name => "DisposalJunction";
protected override Direction[] ConnectableDirections()
{
var direction = Owner.Transform.LocalRotation;
return _degrees.Select(degree => new Angle(degree.Theta + direction.Theta).GetDir()).ToArray();
}
public override Direction NextDirection(DisposalHolderComponent holder)
{
var next = Owner.Transform.LocalRotation.GetDir();
var directions = ConnectableDirections().Skip(1).ToArray();
if (holder.PreviousTube == null ||
DirectionTo(holder.PreviousTube) == next)
{
return _random.Pick(directions);
}
return next;
}
}
}