using Content.Server.GameObjects.EntitySystems; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors { public interface IThresholdBehavior { /// /// Executes this behavior. /// /// The entity that owns this behavior. /// /// An instance of to pull dependencies /// and other systems from. /// void Execute(IEntity owner, DestructibleSystem system); } }