#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class DeleteEntity : IGraphAction { public async Task PerformAction(IEntity entity, IEntity? user) { if (entity.Deleted) return; entity.Delete(); } } }