#nullable enable using Content.Server.GameObjects.Components.ActionBlocking; using Content.Shared.Alert; using JetBrains.Annotations; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Alert.Click { /// /// Try to remove handcuffs from yourself /// [UsedImplicitly] [DataDefinition] public class RemoveCuffs : IAlertClick { public void AlertClicked(ClickAlertEventArgs args) { if (args.Player.TryGetComponent(out CuffableComponent? cuffableComponent)) { cuffableComponent.TryUncuff(args.Player); } } } }