using System; using Content.Shared.GameObjects.Components.Disposal; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Disposal { [UsedImplicitly] public class DisposalVisualizer : AppearanceVisualizer { [DataField("state_free")] private string _stateFree; [DataField("state_anchored")] private string _stateAnchored; [DataField("state_broken")] private string _stateBroken; private void ChangeState(AppearanceComponent appearance) { if (!appearance.Owner.TryGetComponent(out ISpriteComponent sprite)) { return; } if (!appearance.TryGetData(DisposalTubeVisuals.VisualState, out DisposalTubeVisualState state)) { return; } var texture = state switch { DisposalTubeVisualState.Free => _stateFree, DisposalTubeVisualState.Anchored => _stateAnchored, DisposalTubeVisualState.Broken => _stateBroken, _ => throw new ArgumentOutOfRangeException() }; sprite.LayerSetState(0, texture); if (state == DisposalTubeVisualState.Anchored) { appearance.Owner.EnsureComponent(); } else if (appearance.Owner.HasComponent()) { appearance.Owner.RemoveComponent(); } } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); var appearance = entity.EnsureComponent(); ChangeState(appearance); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); ChangeState(component); } } }