using System; using Content.Shared.GameObjects.Components.Conveyor; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Conveyor { [UsedImplicitly] public class ConveyorVisualizer : AppearanceVisualizer { [DataField("state_running")] private string _stateRunning; [DataField("state_stopped")] private string _stateStopped; [DataField("state_reversed")] private string _stateReversed; private void ChangeState(AppearanceComponent appearance) { if (!appearance.Owner.TryGetComponent(out ISpriteComponent sprite)) { return; } appearance.TryGetData(ConveyorVisuals.State, out ConveyorState state); var texture = state switch { ConveyorState.Off => _stateStopped, ConveyorState.Forward => _stateRunning, ConveyorState.Reversed => _stateReversed, _ => throw new ArgumentOutOfRangeException() }; sprite.LayerSetState(0, texture); } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); var appearance = entity.EnsureComponent(); ChangeState(appearance); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); ChangeState(component); } } }