#nullable enable using System; using Content.Shared.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Atmos.Piping { [UsedImplicitly] public class PipeConnectorVisualizer : AppearanceVisualizer, ISerializationHooks { [DataField("rsi")] private string _rsi = "Constructible/Atmos/pipe.rsi"; [DataField("baseState")] private string _baseState = "pipeConnector"; private RSI? _connectorRsi; void ISerializationHooks.AfterDeserialization() { var rsiString = SharedSpriteComponent.TextureRoot / _rsi; var resourceCache = IoCManager.Resolve(); if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi)) _connectorRsi = rsi.RSI; else Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}."); } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out var sprite)) return; if (_connectorRsi == null) return; foreach (Layer layerKey in Enum.GetValues(typeof(Layer))) { sprite.LayerMapReserveBlank(layerKey); var layer = sprite.LayerMapGet(layerKey); sprite.LayerSetRSI(layer, _connectorRsi); var layerState = _baseState + ((PipeDirection) layerKey).ToString(); sprite.LayerSetState(layer, layerState); } } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out var sprite)) return; if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState state)) return; foreach (Layer layerKey in Enum.GetValues(typeof(Layer))) { var dir = (PipeDirection) layerKey; var layerVisible = state.ConnectedDirections.HasDirection(dir); var layer = sprite.LayerMapGet(layerKey); sprite.LayerSetVisible(layer, layerVisible); } } private enum Layer : byte { NorthConnection = PipeDirection.North, SouthConnection = PipeDirection.South, EastConnection = PipeDirection.East, WestConnection = PipeDirection.West, } } }