using Robust.Shared.GameStates; namespace Content.Shared.Damage.Components; /// /// This is used for a clothing item that modifies the slowdown from taking damage. /// Used for entities with /// [RegisterComponent, NetworkedComponent, Access(typeof(SlowOnDamageSystem))] public sealed partial class ClothingSlowOnDamageModifierComponent : Component { /// /// A coefficient modifier for the slowdown /// [DataField] public float Modifier = 1; }