using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{
///
/// Allows the attached entity to be destroyed by a cutting tool, dropping a piece of wire.
///
[RegisterComponent]
public class WireComponent : Component, IInteractUsing
{
public override string Name => "Wire";
[ViewVariables]
private string _wireDroppedOnCutPrototype;
///
/// Checked by to determine if there is
/// already a wire of a type on a tile.
///
[ViewVariables]
public WireType WireType => _wireType;
private WireType _wireType;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _wireDroppedOnCutPrototype, "wireDroppedOnCutPrototype", "HVWireStack1");
serializer.DataField(ref _wireType, "wireType", WireType.HighVoltage);
}
public async Task InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
Owner.Delete();
var droppedEnt = Owner.EntityManager.SpawnEntity(_wireDroppedOnCutPrototype, eventArgs.ClickLocation);
if (droppedEnt.TryGetComponent(out var stackComp))
stackComp.Count = 1;
return true;
}
}
public enum WireType
{
HighVoltage,
MediumVoltage,
Apc,
}
}