#nullable enable using System.Linq; using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class EmptyContainer : IGraphAction { public string Container { get; private set; } = string.Empty; void IExposeData.ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Container, "container", string.Empty); } public async Task PerformAction(IEntity entity, IEntity? user) { if (entity.Deleted) return; if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) || !containerManager.TryGetContainer(Container, out var container)) return; // TODO: Use container helpers. foreach (var contained in container.ContainedEntities.ToArray()) { container.ForceRemove(contained); contained.Transform.Coordinates = entity.Transform.Coordinates; contained.Transform.AttachToGridOrMap(); } } } }