using Content.Client.GameTicking.Managers; using Content.Client.LateJoin; using Content.Client.Lobby.UI; using Content.Client.Message; using Content.Client.Preferences; using Content.Client.Preferences.UI; using Content.Client.UserInterface.Systems.Chat; using Content.Client.Voting; using Robust.Client; using Robust.Client.Console; using Robust.Client.ResourceManagement; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.Configuration; using Robust.Shared.Prototypes; using Robust.Shared.Timing; namespace Content.Client.Lobby { public sealed class LobbyState : Robust.Client.State.State { [Dependency] private readonly IBaseClient _baseClient = default!; [Dependency] private readonly IClientConsoleHost _consoleHost = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IResourceCache _resourceCache = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IClientPreferencesManager _preferencesManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IVoteManager _voteManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!; [ViewVariables] private CharacterSetupGui? _characterSetup; private ClientGameTicker _gameTicker = default!; protected override Type? LinkedScreenType { get; } = typeof(LobbyGui); private LobbyGui? _lobby; protected override void Startup() { if (_userInterfaceManager.ActiveScreen == null) { return; } _lobby = (LobbyGui) _userInterfaceManager.ActiveScreen; var chatController = _userInterfaceManager.GetUIController(); _gameTicker = _entityManager.System(); _characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager, _prototypeManager, _configurationManager); LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide); _lobby.CharacterSetupState.AddChild(_characterSetup); chatController.SetMainChat(true); _voteManager.SetPopupContainer(_lobby.VoteContainer); _characterSetup.CloseButton.OnPressed += _ => { _lobby.SwitchState(LobbyGui.LobbyGuiState.Default); }; _characterSetup.SaveButton.OnPressed += _ => { _characterSetup.Save(); _lobby.CharacterPreview.UpdateUI(); }; LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide); _lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you... UpdateLobbyUi(); _lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed; _lobby.ReadyButton.OnPressed += OnReadyPressed; _lobby.ReadyButton.OnToggled += OnReadyToggled; _gameTicker.InfoBlobUpdated += UpdateLobbyUi; _gameTicker.LobbyStatusUpdated += LobbyStatusUpdated; _gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated; _preferencesManager.OnServerDataLoaded += PreferencesDataLoaded; _lobby.CharacterPreview.UpdateUI(); } protected override void Shutdown() { var chatController = _userInterfaceManager.GetUIController(); chatController.SetMainChat(false); _gameTicker.InfoBlobUpdated -= UpdateLobbyUi; _gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated; _gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated; _voteManager.ClearPopupContainer(); _lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed; _lobby!.ReadyButton.OnPressed -= OnReadyPressed; _lobby!.ReadyButton.OnToggled -= OnReadyToggled; _lobby = null; _characterSetup?.Dispose(); _characterSetup = null; _preferencesManager.OnServerDataLoaded -= PreferencesDataLoaded; } private void PreferencesDataLoaded() { _lobby?.CharacterPreview.UpdateUI(); } private void OnSetupPressed(BaseButton.ButtonEventArgs args) { SetReady(false); _lobby!.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup); } private void OnReadyPressed(BaseButton.ButtonEventArgs args) { if (!_gameTicker.IsGameStarted) { return; } new LateJoinGui().OpenCentered(); } private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args) { SetReady(args.Pressed); } public override void FrameUpdate(FrameEventArgs e) { if (_gameTicker.IsGameStarted) { _lobby!.StartTime.Text = string.Empty; var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan); _lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time", ("hours", roundTime.Hours), ("minutes", roundTime.Minutes)); return; } _lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started"); string text; if (_gameTicker.Paused) { text = Loc.GetString("lobby-state-paused"); } else if (_gameTicker.StartTime < _gameTiming.CurTime) { _lobby!.StartTime.Text = Loc.GetString("lobby-state-soon"); return; } else { var difference = _gameTicker.StartTime - _gameTiming.CurTime; var seconds = difference.TotalSeconds; if (seconds < 0) { text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation"); } else { text = $"{difference.Minutes}:{difference.Seconds:D2}"; } } _lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text)); } private void LobbyStatusUpdated() { UpdateLobbyBackground(); UpdateLobbyUi(); } private void LobbyLateJoinStatusUpdated() { _lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin; } private void UpdateLobbyUi() { if (_gameTicker.IsGameStarted) { _lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state"); _lobby!.ReadyButton.ToggleMode = false; _lobby!.ReadyButton.Pressed = false; _lobby!.ObserveButton.Disabled = false; } else { _lobby!.StartTime.Text = string.Empty; _lobby!.ReadyButton.Text = Loc.GetString(_lobby!.ReadyButton.Pressed ? "lobby-state-player-status-ready": "lobby-state-player-status-not-ready"); _lobby!.ReadyButton.ToggleMode = true; _lobby!.ReadyButton.Disabled = false; _lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady; _lobby!.ObserveButton.Disabled = true; } if (_gameTicker.ServerInfoBlob != null) { _lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob); } if (_gameTicker.LobbySong == null) { _lobby!.LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text")); } else if (_resourceCache.TryGetResource(_gameTicker.LobbySong, out var lobbySongResource)) { var lobbyStream = lobbySongResource.AudioStream; var title = string.IsNullOrEmpty(lobbyStream.Title) ? Loc.GetString("lobby-state-song-unknown-title") : lobbyStream.Title; var artist = string.IsNullOrEmpty(lobbyStream.Artist) ? Loc.GetString("lobby-state-song-unknown-artist") : lobbyStream.Artist; var markup = Loc.GetString("lobby-state-song-text", ("songTitle", title), ("songArtist", artist)); _lobby!.LobbySong.SetMarkup(markup); } } private void UpdateLobbyBackground() { if (_gameTicker.LobbyBackground != null) { _lobby!.Background.Texture = _resourceCache.GetResource(_gameTicker.LobbyBackground ); } else { _lobby!.Background.Texture = null; } } private void SetReady(bool newReady) { if (_gameTicker.IsGameStarted) { return; } _consoleHost.ExecuteCommand($"toggleready {newReady}"); } } }