using Content.Server.Audio; using Content.Server.Body.Systems; using Content.Server.GameTicking; using Content.Server.Players; using Content.Server.Popups; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Recycling.Components; using Content.Shared.Audio; using Content.Shared.Body.Components; using Content.Shared.Emag.Systems; using Content.Shared.Examine; using Content.Shared.IdentityManagement; using Content.Shared.Interaction.Events; using Content.Shared.Recycling; using Content.Shared.Tag; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.Physics.Events; using Robust.Shared.Player; using Robust.Shared.Timing; namespace Content.Server.Recycling { public sealed class RecyclerSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly AmbientSoundSystem _ambience = default!; [Dependency] private readonly BodySystem _bodySystem = default!; [Dependency] private readonly GameTicker _ticker = default!; [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly TagSystem _tags = default!; [Dependency] private readonly AudioSystem _soundSystem = default!; [Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!; private const string RecyclerColliderName = "brrt"; private const float RecyclerSoundCooldown = 0.8f; public override void Initialize() { SubscribeLocalEvent(OnExamined); SubscribeLocalEvent(OnCollide); SubscribeLocalEvent(OnEmagged); SubscribeLocalEvent(OnSuicide); SubscribeLocalEvent(OnPowerChanged); } private void OnExamined(EntityUid uid, RecyclerComponent component, ExaminedEvent args) { args.PushMarkup(Loc.GetString("recycler-count-items", ("items", component.ItemsProcessed))); } private void OnSuicide(EntityUid uid, RecyclerComponent component, SuicideEvent args) { if (args.Handled) return; args.SetHandled(SuicideKind.Bloodloss); var victim = args.Victim; if (TryComp(victim, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is { } mind) { _ticker.OnGhostAttempt(mind, false); if (mind.OwnedEntity is { Valid: true } entity) { _popup.PopupEntity(Loc.GetString("recycler-component-suicide-message"), entity, Filter.Pvs(entity, entityManager: EntityManager)); } } _popup.PopupEntity(Loc.GetString("recycler-component-suicide-message-others", ("victim", Identity.Entity(victim, EntityManager))), victim, Filter.Pvs(victim, entityManager: EntityManager).RemoveWhereAttachedEntity(e => e == victim)); if (TryComp(victim, out var body)) { _bodySystem.GibBody(victim, true, body); } Bloodstain(component); } public void EnableRecycler(RecyclerComponent component) { if (component.Enabled) return; component.Enabled = true; if (TryComp(component.Owner, out ApcPowerReceiverComponent? apcPower)) { _ambience.SetAmbience(component.Owner, apcPower.Powered); } else { _ambience.SetAmbience(component.Owner, true); } } public void DisableRecycler(RecyclerComponent component) { if (!component.Enabled) return; component.Enabled = false; _ambience.SetAmbience(component.Owner, false); } private void OnPowerChanged(EntityUid uid, RecyclerComponent component, ref PowerChangedEvent args) { if (component.Enabled) { _ambience.SetAmbience(uid, args.Powered); } } private void OnCollide(EntityUid uid, RecyclerComponent component, ref StartCollideEvent args) { if (component.Enabled && args.OurFixture.ID != RecyclerColliderName) return; if (TryComp(uid, out ApcPowerReceiverComponent? apcPower)) { if (!apcPower.Powered) return; } Recycle(component, args.OtherFixture.Body.Owner); } private void Recycle(RecyclerComponent component, EntityUid entity) { RecyclableComponent? recyclable = null; // Can only recycle things that are tagged trash or recyclable... And also check the safety of the thing to recycle. if (!_tags.HasAnyTag(entity, "Trash", "Recyclable") && (!TryComp(entity, out recyclable) || !recyclable.Safe && component.Safe)) { return; } // TODO: Prevent collision with recycled items // Mobs are a special case! if (CanGib(component, entity)) { _bodySystem.GibBody(entity, true, Comp(entity)); Bloodstain(component); return; } if (recyclable == null) QueueDel(entity); else Recycle(recyclable, component.Efficiency); if (component.Sound != null && (_timing.CurTime - component.LastSound).TotalSeconds > RecyclerSoundCooldown) { _soundSystem.PlayPvs(component.Sound, component.Owner, AudioHelpers.WithVariation(0.01f).WithVolume(-3)); component.LastSound = _timing.CurTime; } component.ItemsProcessed++; } private bool CanGib(RecyclerComponent component, EntityUid entity) { return HasComp(entity) && !component.Safe && this.IsPowered(component.Owner, EntityManager); } public void Bloodstain(RecyclerComponent component) { if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance)) { _appearanceSystem.SetData(component.Owner, RecyclerVisuals.Bloody, true, appearance); } } private void Recycle(RecyclableComponent component, float efficiency = 1f) { if (!string.IsNullOrEmpty(component.Prototype)) { var xform = Transform(component.Owner); for (var i = 0; i < Math.Max(component.Amount * efficiency, 1); i++) { Spawn(component.Prototype, xform.Coordinates); } } QueueDel(component.Owner); } private void OnEmagged(EntityUid uid, RecyclerComponent component, GotEmaggedEvent args) { if (!component.Safe) return; component.Safe = false; args.Handled = true; } } }