using Content.Shared.Hands.EntitySystems; using Content.Shared.Interaction; using Content.Shared.Verbs; using Content.Shared.Examine; using Content.Shared.Item.ItemToggle.Components; using Content.Shared.Storage; using JetBrains.Annotations; using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Shared.Item; public abstract class SharedItemSystem : EntitySystem { [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly SharedHandsSystem _handsSystem = default!; [Dependency] protected readonly SharedContainerSystem Container = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(AddPickupVerb); SubscribeLocalEvent(OnHandInteract); SubscribeLocalEvent(OnItemAutoState); SubscribeLocalEvent(OnExamine); SubscribeLocalEvent(OnItemToggle); } private void OnItemAutoState(EntityUid uid, ItemComponent component, ref AfterAutoHandleStateEvent args) { SetHeldPrefix(uid, component.HeldPrefix, force: true, component); } #region Public API public void SetSize(EntityUid uid, ProtoId size, ItemComponent? component = null) { if (!Resolve(uid, ref component, false)) return; component.Size = size; Dirty(uid, component); } public void SetShape(EntityUid uid, List? shape, ItemComponent? component = null) { if (!Resolve(uid, ref component, false)) return; component.Shape = shape; Dirty(uid, component); } /// /// Sets the offset used for the item's sprite inside the storage UI. /// Dirties. /// [PublicAPI] public void SetStoredOffset(EntityUid uid, Vector2i newOffset, ItemComponent? component = null) { if (!Resolve(uid, ref component, false)) return; component.StoredOffset = newOffset; Dirty(uid, component); } public void SetHeldPrefix(EntityUid uid, string? heldPrefix, bool force = false, ItemComponent? component = null) { if (!Resolve(uid, ref component, false)) return; if (!force && component.HeldPrefix == heldPrefix) return; component.HeldPrefix = heldPrefix; Dirty(uid, component); VisualsChanged(uid); } /// /// Copy all item specific visuals from another item. /// public void CopyVisuals(EntityUid uid, ItemComponent otherItem, ItemComponent? item = null) { if (!Resolve(uid, ref item)) return; item.RsiPath = otherItem.RsiPath; item.InhandVisuals = otherItem.InhandVisuals; item.HeldPrefix = otherItem.HeldPrefix; Dirty(uid, item); VisualsChanged(uid); } #endregion private void OnHandInteract(EntityUid uid, ItemComponent component, InteractHandEvent args) { if (args.Handled) return; args.Handled = _handsSystem.TryPickup(args.User, uid, animateUser: false); } private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent args) { if (args.Hands == null || args.Using != null || !args.CanAccess || !args.CanInteract || !_handsSystem.CanPickupAnyHand(args.User, args.Target, handsComp: args.Hands, item: component)) return; InteractionVerb verb = new(); verb.Act = () => _handsSystem.TryPickupAnyHand(args.User, args.Target, checkActionBlocker: false, handsComp: args.Hands, item: component); verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/pickup.svg.192dpi.png")); // if the item already in a container (that is not the same as the user's), then change the text. // this occurs when the item is in their inventory or in an open backpack Container.TryGetContainingContainer((args.User, null, null), out var userContainer); if (Container.TryGetContainingContainer((args.Target, null, null), out var container) && container != userContainer) verb.Text = Loc.GetString("pick-up-verb-get-data-text-inventory"); else verb.Text = Loc.GetString("pick-up-verb-get-data-text"); args.Verbs.Add(verb); } private void OnExamine(EntityUid uid, ItemComponent component, ExaminedEvent args) { // show at end of message generally args.PushMarkup(Loc.GetString("item-component-on-examine-size", ("size", GetItemSizeLocale(component.Size))), priority: -1); } public ItemSizePrototype GetSizePrototype(ProtoId id) { return _prototype.Index(id); } /// /// Notifies any entity that is holding or wearing this item that they may need to update their sprite. /// /// /// This is used for updating both inhand sprites and clothing sprites, but it's here just cause it needs to /// be in one place. /// public virtual void VisualsChanged(EntityUid owner) { } [PublicAPI] public string GetItemSizeLocale(ProtoId size) { return Loc.GetString(GetSizePrototype(size).Name); } [PublicAPI] public int GetItemSizeWeight(ProtoId size) { return GetSizePrototype(size).Weight; } /// /// Gets the default shape of an item. /// public IReadOnlyList GetItemShape(Entity uid) { if (!Resolve(uid, ref uid.Comp)) return new Box2i[] { }; return uid.Comp.Shape ?? GetSizePrototype(uid.Comp.Size).DefaultShape; } /// /// Gets the default shape of an item. /// public IReadOnlyList GetItemShape(ItemComponent component) { return component.Shape ?? GetSizePrototype(component.Size).DefaultShape; } /// /// Gets the shape of an item, adjusting for rotation and offset. /// public IReadOnlyList GetAdjustedItemShape(Entity entity, ItemStorageLocation location) { return GetAdjustedItemShape(entity, location.Rotation, location.Position); } /// /// Gets the shape of an item, adjusting for rotation and offset. /// public IReadOnlyList GetAdjustedItemShape(Entity entity, Angle rotation, Vector2i position) { if (!Resolve(entity, ref entity.Comp)) return new Box2i[] { }; var shapes = GetItemShape(entity); var boundingShape = shapes.GetBoundingBox(); var boundingCenter = ((Box2) boundingShape).Center; var matty = Matrix3Helpers.CreateTransform(boundingCenter, rotation); var drift = boundingShape.BottomLeft - matty.TransformBox(boundingShape).BottomLeft; var adjustedShapes = new List(); foreach (var shape in shapes) { var transformed = matty.TransformBox(shape).Translated(drift); var floored = new Box2i(transformed.BottomLeft.Floored(), transformed.TopRight.Floored()); var translated = floored.Translated(position); adjustedShapes.Add(translated); } return adjustedShapes; } /// /// Used to update the Item component on item toggle (specifically size). /// private void OnItemToggle(EntityUid uid, ItemToggleSizeComponent itemToggleSize, ItemToggledEvent args) { if (!TryComp(uid, out ItemComponent? item)) return; if (args.Activated) { if (itemToggleSize.ActivatedShape != null) { // Set the deactivated shape to the default item's shape before it gets changed. itemToggleSize.DeactivatedShape ??= new List(GetItemShape(item)); SetShape(uid, itemToggleSize.ActivatedShape, item); } if (itemToggleSize.ActivatedSize != null) { // Set the deactivated size to the default item's size before it gets changed. itemToggleSize.DeactivatedSize ??= item.Size; SetSize(uid, (ProtoId) itemToggleSize.ActivatedSize, item); } } else { if (itemToggleSize.DeactivatedShape != null) { SetShape(uid, itemToggleSize.DeactivatedShape, item); } if (itemToggleSize.DeactivatedSize != null) { SetSize(uid, (ProtoId) itemToggleSize.DeactivatedSize, item); } } Dirty(uid, item); } }