using System; using Content.Client.Command; using Content.Shared.GameObjects.Components.Command; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Interfaces.Timing; using Robust.Shared.IoC; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Command { public class CommunicationsConsoleBoundUserInterface : BoundUserInterface { [Dependency] private readonly IGameTiming _gameTiming = default!; [ViewVariables] private CommunicationsConsoleMenu _menu; public bool CountdownStarted { get; private set; } public int Countdown => _expectedCountdownTime == null ? 0 : Math.Max((int)_expectedCountdownTime.Value.Subtract(_gameTiming.CurTime).TotalSeconds, 0); private TimeSpan? _expectedCountdownTime; public CommunicationsConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _menu = new CommunicationsConsoleMenu(this); _menu.OnClose += Close; _menu.OpenCentered(); } public void EmergencyShuttleButtonPressed() { if(CountdownStarted) RecallShuttle(); else CallShuttle(); } public void CallShuttle() { SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage()); } public void RecallShuttle() { SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage()); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not CommunicationsConsoleInterfaceState commsState) return; _expectedCountdownTime = commsState.ExpectedCountdownEnd; CountdownStarted = commsState.CountdownStarted; _menu?.UpdateCountdown(); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _menu?.Dispose(); } } }