using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.DoAfter;
using Content.Shared.Power.Generator;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Power.Generator;
///
/// Implements logic for portable generators (the PACMAN). Primarily UI & power switching behavior.
///
///
public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly GeneratorSystem _generator = default!;
[Dependency] private readonly PowerSwitchableSystem _switchable = default!;
[Dependency] private readonly ActiveGeneratorRevvingSystem _revving = default!;
public override void Initialize()
{
base.Initialize();
// Update UI after main system runs.
UpdatesAfter.Add(typeof(GeneratorSystem));
UpdatesAfter.Add(typeof(PowerNetSystem));
SubscribeLocalEvent>(GetAlternativeVerb);
SubscribeLocalEvent(OnGeneratorStarted);
SubscribeLocalEvent(OnAutoGeneratorStarted);
SubscribeLocalEvent(GeneratorStartMessage);
SubscribeLocalEvent(GeneratorStopMessage);
SubscribeLocalEvent(GeneratorSwitchOutputMessage);
SubscribeLocalEvent(OnSwitchPowerCheck);
}
private void GeneratorSwitchOutputMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorSwitchOutputMessage args)
{
var fuelGenerator = Comp(uid);
if (fuelGenerator.On)
return;
_switchable.Cycle(uid, args.Actor);
}
private void GeneratorStopMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStopMessage args)
{
StopGenerator(uid, component, args.Actor);
}
private void GeneratorStartMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStartMessage args)
{
StartGenerator(uid, component, args.Actor);
}
private void StartGenerator(EntityUid uid, PortableGeneratorComponent component, EntityUid user)
{
var fuelGenerator = Comp(uid);
if (fuelGenerator.On || !Transform(uid).Anchored)
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.StartTime, new GeneratorStartedEvent(), uid, uid)
{
BreakOnDamage = true, BreakOnMove = true, RequireCanInteract = true,
NeedHand = true
});
}
private void StopGenerator(EntityUid uid, PortableGeneratorComponent component, EntityUid user)
{
_generator.SetFuelGeneratorOn(uid, false);
}
private void OnGeneratorStarted(EntityUid uid, PortableGeneratorComponent component, GeneratorStartedEvent args)
{
if (args.Cancelled)
return;
GeneratorTugged(uid, component, args.User, out args.Repeat);
}
private void OnAutoGeneratorStarted(EntityUid uid, PortableGeneratorComponent component, ref AutoGeneratorStartedEvent args)
{
GeneratorTugged(uid, component, null, out var repeat);
// restart the auto rev if it should be repeated
if (repeat)
_revving.StartAutoRevving(uid);
else
args.Started = true;
}
private void GeneratorTugged(EntityUid uid, PortableGeneratorComponent component, EntityUid? user, out bool repeat)
{
repeat = false;
if (!Transform(uid).Anchored)
return;
var fuelGenerator = Comp(uid);
var empty = _generator.GetFuel(uid) == 0;
var clogged = _generator.GetIsClogged(uid);
var sound = empty ? component.StartSoundEmpty : component.StartSound;
_audio.PlayEntity(sound, Filter.Pvs(uid), uid, true);
if (!clogged && !empty && _random.Prob(component.StartChance))
{
_generator.SetFuelGeneratorOn(uid, true, fuelGenerator);
if (user is null)
return;
_popup.PopupEntity(Loc.GetString("portable-generator-start-success"), uid, user.Value);
}
else
{
// try again bozo
repeat = true;
if (user is null)
return;
_popup.PopupEntity(Loc.GetString("portable-generator-start-fail"), uid, user.Value);
}
}
private void GetAlternativeVerb(EntityUid uid, PortableGeneratorComponent component,
GetVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract)
return;
var fuelGenerator = Comp(uid);
if (fuelGenerator.On)
{
AlternativeVerb verb = new()
{
Act = () =>
{
StopGenerator(uid, component, args.User);
},
Disabled = false,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
Text = Loc.GetString("portable-generator-verb-stop"),
};
args.Verbs.Add(verb);
}
else
{
// ReSharper disable once CompareOfFloatsByEqualityOperator
var reliable = component.StartChance == 1;
AlternativeVerb verb = new()
{
Act = () =>
{
StartGenerator(uid, component, args.User);
},
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
Text = Loc.GetString("portable-generator-verb-start"),
};
if (!Transform(uid).Anchored)
{
verb.Disabled = true;
verb.Message = Loc.GetString("portable-generator-verb-start-msg-unanchored");
}
else
{
verb.Message = Loc.GetString(reliable
? "portable-generator-verb-start-msg-reliable"
: "portable-generator-verb-start-msg-unreliable");
}
args.Verbs.Add(verb);
}
}
private void OnSwitchPowerCheck(EntityUid uid, FuelGeneratorComponent comp, ref SwitchPowerCheckEvent args)
{
if (comp.On)
args.DisableMessage = Loc.GetString("fuel-generator-verb-disable-on");
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var portGen, out var fuelGen, out var powerSupplier))
{
UpdateUI(uid, portGen, fuelGen, powerSupplier);
}
}
private void UpdateUI(
EntityUid uid,
PortableGeneratorComponent comp,
FuelGeneratorComponent fuelComp,
PowerSupplierComponent powerSupplier)
{
if (!_uiSystem.IsUiOpen(uid, GeneratorComponentUiKey.Key))
return;
var fuel = _generator.GetFuel(uid);
var clogged = _generator.GetIsClogged(uid);
(float, float)? networkStats = null;
if (powerSupplier.Net is { IsConnectedNetwork: true } net)
networkStats = (net.NetworkNode.LastCombinedLoad, net.NetworkNode.LastCombinedSupply);
_uiSystem.SetUiState(
uid,
GeneratorComponentUiKey.Key,
new PortableGeneratorComponentBuiState(fuelComp, fuel, clogged, networkStats));
}
}