using System.Diagnostics.CodeAnalysis; using System.Numerics; using Content.Server.ParticleAccelerator.Components; using JetBrains.Annotations; using Robust.Shared.Map.Components; using Robust.Shared.Physics.Events; using Robust.Shared.Player; namespace Content.Server.ParticleAccelerator.EntitySystems; [UsedImplicitly] public sealed partial class ParticleAcceleratorSystem { private void InitializePartSystem() { SubscribeLocalEvent(OnComponentShutdown); SubscribeLocalEvent(OnMoveEvent); SubscribeLocalEvent(BodyTypeChanged); } public void RescanParts(EntityUid uid, EntityUid? user = null, ParticleAcceleratorControlBoxComponent? controller = null) { if (!Resolve(uid, ref controller)) return; if (controller.CurrentlyRescanning) return; SwitchOff(uid, user, controller); var partQuery = GetEntityQuery(); foreach (var part in AllParts(uid, controller)) { if (partQuery.TryGetComponent(part, out var partState)) partState.Master = null; } controller.Assembled = false; controller.FuelChamber = null; controller.EndCap = null; controller.PowerBox = null; controller.PortEmitter = null; controller.ForeEmitter = null; controller.StarboardEmitter = null; var xformQuery = GetEntityQuery(); if (!xformQuery.TryGetComponent(uid, out var xform) || !xform.Anchored) return; var gridUid = xform.GridUid; if (gridUid == null || gridUid != xform.ParentUid || !TryComp(gridUid, out var grid)) return; // Find fuel chamber first by scanning cardinals. var fuelQuery = GetEntityQuery(); foreach (var adjacent in _mapSystem.GetCardinalNeighborCells(gridUid.Value, grid, xform.Coordinates)) { if (fuelQuery.HasComponent(adjacent) && partQuery.TryGetComponent(adjacent, out var partState) && partState.Master == null) { controller.FuelChamber = adjacent; break; } } if (controller.FuelChamber == null) { UpdateUI(uid, controller); return; } // When we call SetLocalRotation down there to rotate the control box, // that ends up re-entrantly calling RescanParts() through the move event. // You'll have to take my word for it that that breaks everything, yeah? controller.CurrentlyRescanning = true; // Automatically rotate the control box sprite to face the fuel chamber var fuelXform = xformQuery.GetComponent(controller.FuelChamber!.Value); var fuelDir = (fuelXform.LocalPosition - xform.LocalPosition).GetDir(); _transformSystem.SetLocalRotation(uid, fuelDir.ToAngle(), xform); // Calculate offsets for each of the parts of the PA. // These are all done relative to the fuel chamber BC that is basically the center of the machine. var rotation = fuelXform.LocalRotation; var offsetVect = rotation.GetCardinalDir().ToIntVec(); var orthoOffsetVect = new Vector2i(-offsetVect.Y, offsetVect.X); var positionFuelChamber = _mapSystem.TileIndicesFor(gridUid!.Value, grid, fuelXform.Coordinates); // n // n: End Cap var positionEndCap = positionFuelChamber - offsetVect; // CF // C: Control Box, F: Fuel Chamber var positionPowerBox = positionFuelChamber + offsetVect; // P // P: Power Box var positionPortEmitter = positionFuelChamber + offsetVect * 2 + orthoOffsetVect; // EEE // E: Emitter (Starboard, Fore, Port) var positionForeEmitter = positionFuelChamber + offsetVect * 2; var positionStarboardEmitter = positionFuelChamber + offsetVect * 2 - orthoOffsetVect; ScanPart(gridUid!.Value, positionEndCap, rotation, out controller.EndCap, out var _, grid); ScanPart(gridUid!.Value, positionPowerBox, rotation, out controller.PowerBox, out var _, grid); if (!ScanPart(gridUid!.Value, positionPortEmitter, rotation, out controller.PortEmitter, out var portEmitter, grid) || portEmitter!.Type != ParticleAcceleratorEmitterType.Port) controller.PortEmitter = null; if (!ScanPart(gridUid!.Value, positionForeEmitter, rotation, out controller.ForeEmitter, out var foreEmitter, grid) || foreEmitter!.Type != ParticleAcceleratorEmitterType.Fore) controller.ForeEmitter = null; if (!ScanPart(gridUid!.Value, positionStarboardEmitter, rotation, out controller.StarboardEmitter, out var starboardEmitter, grid) || starboardEmitter!.Type != ParticleAcceleratorEmitterType.Starboard) controller.StarboardEmitter = null; controller.Assembled = controller.FuelChamber.HasValue && controller.EndCap.HasValue && controller.PowerBox.HasValue && controller.PortEmitter.HasValue && controller.ForeEmitter.HasValue && controller.StarboardEmitter.HasValue; foreach (var part in AllParts(uid, controller)) { if (partQuery.TryGetComponent(part, out var partState)) partState.Master = uid; } controller.CurrentlyRescanning = false; UpdatePowerDraw(uid, controller); UpdateUI(uid, controller); } private bool ScanPart(EntityUid uid, Vector2i coordinates, Angle? rotation, [NotNullWhen(true)] out EntityUid? part, [NotNullWhen(true)] out T? comp, MapGridComponent? grid = null) where T : IComponent { if (!Resolve(uid, ref grid)) { part = null; comp = default; return false; } var compQuery = GetEntityQuery(); foreach (var entity in _mapSystem.GetAnchoredEntities(uid, grid, coordinates)) { if (compQuery.TryGetComponent(entity, out comp) && TryComp(entity, out var partState) && partState.Master == null && (rotation == null || Transform(entity).LocalRotation.EqualsApprox(rotation!.Value.Theta))) { part = entity; return true; } } part = null; comp = default; return false; } private void OnComponentShutdown(EntityUid uid, ParticleAcceleratorPartComponent comp, ComponentShutdown args) { if (EntityManager.EntityExists(comp.Master)) RescanParts(comp.Master!.Value); } private void BodyTypeChanged(EntityUid uid, ParticleAcceleratorPartComponent comp, ref PhysicsBodyTypeChangedEvent args) { if (EntityManager.EntityExists(comp.Master)) RescanParts(comp.Master!.Value); } private void OnMoveEvent(EntityUid uid, ParticleAcceleratorPartComponent comp, ref MoveEvent args) { if (EntityManager.EntityExists(comp.Master)) RescanParts(comp.Master!.Value); } }