using System.Diagnostics.CodeAnalysis; using System.Linq; using Content.Server.Administration.Logs; using Content.Server.Atmos; using Content.Server.Atmos.EntitySystems; using Content.Server.Lathe.Components; using Content.Server.Materials; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Stack; using Content.Shared.UserInterface; using Content.Shared.Database; using Content.Shared.Emag.Components; using Content.Shared.Lathe; using Content.Shared.Materials; using Content.Shared.Research.Components; using Content.Shared.Research.Prototypes; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Audio.Systems; using Robust.Shared.Prototypes; using Robust.Shared.Timing; namespace Content.Server.Lathe { [UsedImplicitly] public sealed class LatheSystem : SharedLatheSystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly AtmosphereSystem _atmosphere = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly UserInterfaceSystem _uiSys = default!; [Dependency] private readonly MaterialStorageSystem _materialStorage = default!; [Dependency] private readonly StackSystem _stack = default!; [Dependency] private readonly TransformSystem _transform = default!; /// /// Per-tick cache /// private readonly List _environments = new(); public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetWhitelist); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnDatabaseModified); SubscribeLocalEvent(OnResearchRegistrationChanged); SubscribeLocalEvent(OnLatheQueueRecipeMessage); SubscribeLocalEvent(OnLatheSyncRequestMessage); SubscribeLocalEvent((u, c, _) => UpdateUserInterfaceState(u, c)); SubscribeLocalEvent(OnMaterialAmountChanged); SubscribeLocalEvent(OnGetRecipes); SubscribeLocalEvent(GetEmagLatheRecipes); SubscribeLocalEvent(OnHeatStartPrinting); } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var comp, out var lathe)) { if (lathe.CurrentRecipe == null) continue; if (_timing.CurTime - comp.StartTime >= comp.ProductionLength) FinishProducing(uid, lathe); } var heatQuery = EntityQueryEnumerator(); while (heatQuery.MoveNext(out var uid, out var heatComp, out _, out var xform)) { if (_timing.CurTime < heatComp.NextSecond) continue; heatComp.NextSecond += TimeSpan.FromSeconds(1); var position = _transform.GetGridTilePositionOrDefault((uid, xform)); _environments.Clear(); if (_atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, position, true) is { } tileMix) _environments.Add(tileMix); if (xform.GridUid != null) { var enumerator = _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true); while (enumerator.MoveNext(out var mix)) { _environments.Add(mix); } } if (_environments.Count > 0) { var heatPerTile = heatComp.EnergyPerSecond / _environments.Count; foreach (var env in _environments) { _atmosphere.AddHeat(env, heatPerTile); } } } } private void OnGetWhitelist(EntityUid uid, LatheComponent component, ref GetMaterialWhitelistEvent args) { if (args.Storage != uid) return; var materialWhitelist = new List>(); var recipes = GetAvailableRecipes(uid, component, true); foreach (var id in recipes) { if (!_proto.TryIndex(id, out var proto)) continue; foreach (var (mat, _) in proto.RequiredMaterials) { if (!materialWhitelist.Contains(mat)) { materialWhitelist.Add(mat); } } } var combined = args.Whitelist.Union(materialWhitelist).ToList(); args.Whitelist = combined; } [PublicAPI] public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List>? recipes, [NotNullWhen(true)] LatheComponent? component = null, bool getUnavailable = false) { recipes = null; if (!Resolve(uid, ref component)) return false; recipes = GetAvailableRecipes(uid, component, getUnavailable); return true; } public List> GetAvailableRecipes(EntityUid uid, LatheComponent component, bool getUnavailable = false) { var ev = new LatheGetRecipesEvent(uid, getUnavailable) { Recipes = new List>(component.StaticRecipes) }; RaiseLocalEvent(uid, ev); return ev.Recipes; } public static List> GetAllBaseRecipes(LatheComponent component) { return component.StaticRecipes.Union(component.DynamicRecipes).ToList(); } public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (!CanProduce(uid, recipe, 1, component)) return false; foreach (var (mat, amount) in recipe.RequiredMaterials) { var adjustedAmount = recipe.ApplyMaterialDiscount ? (int) (-amount * component.MaterialUseMultiplier) : -amount; _materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount); } component.Queue.Add(recipe); return true; } public bool TryStartProducing(EntityUid uid, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager)) return false; var recipe = component.Queue.First(); component.Queue.RemoveAt(0); var lathe = EnsureComp(uid); lathe.StartTime = _timing.CurTime; lathe.ProductionLength = recipe.CompleteTime * component.TimeMultiplier; component.CurrentRecipe = recipe; var ev = new LatheStartPrintingEvent(recipe); RaiseLocalEvent(uid, ref ev); _audio.PlayPvs(component.ProducingSound, uid); UpdateRunningAppearance(uid, true); UpdateUserInterfaceState(uid, component); return true; } public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null) { if (!Resolve(uid, ref comp, ref prodComp, false)) return; if (comp.CurrentRecipe != null) { var result = Spawn(comp.CurrentRecipe.Result, Transform(uid).Coordinates); _stack.TryMergeToContacts(result); } comp.CurrentRecipe = null; prodComp.StartTime = _timing.CurTime; if (!TryStartProducing(uid, comp)) { RemCompDeferred(uid, prodComp); UpdateUserInterfaceState(uid, comp); UpdateRunningAppearance(uid, false); } } public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return; var producing = component.CurrentRecipe ?? component.Queue.FirstOrDefault(); var state = new LatheUpdateState(GetAvailableRecipes(uid, component), component.Queue, producing); _uiSys.SetUiState(uid, LatheUiKey.Key, state); } private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args) { if (uid != args.Lathe || !TryComp(uid, out var latheComponent)) return; foreach (var recipe in latheComponent.DynamicRecipes) { if (!(args.getUnavailable || component.UnlockedRecipes.Contains(recipe)) || args.Recipes.Contains(recipe)) continue; args.Recipes.Add(recipe); } } private void GetEmagLatheRecipes(EntityUid uid, EmagLatheRecipesComponent component, LatheGetRecipesEvent args) { if (uid != args.Lathe || !TryComp(uid, out var technologyDatabase)) return; if (!args.getUnavailable && !HasComp(uid)) return; foreach (var recipe in component.EmagDynamicRecipes) { if (!(args.getUnavailable || technologyDatabase.UnlockedRecipes.Contains(recipe)) || args.Recipes.Contains(recipe)) continue; args.Recipes.Add(recipe); } foreach (var recipe in component.EmagStaticRecipes) { args.Recipes.Add(recipe); } } private void OnHeatStartPrinting(EntityUid uid, LatheHeatProducingComponent component, LatheStartPrintingEvent args) { component.NextSecond = _timing.CurTime; } private void OnMaterialAmountChanged(EntityUid uid, LatheComponent component, ref MaterialAmountChangedEvent args) { UpdateUserInterfaceState(uid, component); } /// /// Initialize the UI and appearance. /// Appearance requires initialization or the layers break /// private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args) { _appearance.SetData(uid, LatheVisuals.IsInserting, false); _appearance.SetData(uid, LatheVisuals.IsRunning, false); _materialStorage.UpdateMaterialWhitelist(uid); } /// /// Sets the machine sprite to either play the running animation /// or stop. /// private void UpdateRunningAppearance(EntityUid uid, bool isRunning) { _appearance.SetData(uid, LatheVisuals.IsRunning, isRunning); } private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args) { if (!args.Powered) { RemComp(uid); UpdateRunningAppearance(uid, false); } else if (component.CurrentRecipe != null) { EnsureComp(uid); TryStartProducing(uid, component); } } private void OnDatabaseModified(EntityUid uid, LatheComponent component, ref TechnologyDatabaseModifiedEvent args) { UpdateUserInterfaceState(uid, component); } private void OnResearchRegistrationChanged(EntityUid uid, LatheComponent component, ref ResearchRegistrationChangedEvent args) { UpdateUserInterfaceState(uid, component); } protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component) { return GetAvailableRecipes(uid, component).Contains(recipe.ID); } #region UI Messages private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args) { if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe)) { var count = 0; for (var i = 0; i < args.Quantity; i++) { if (TryAddToQueue(uid, recipe, component)) count++; else break; } if (count > 0) { _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Actor):player} queued {count} {recipe.Name} at {ToPrettyString(uid):lathe}"); } } TryStartProducing(uid, component); UpdateUserInterfaceState(uid, component); } private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args) { UpdateUserInterfaceState(uid, component); } #endregion } }