using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.Monitor.Systems; using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Unary.Components; using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Systems; using Content.Server.NodeContainer; using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.Nodes; using Content.Server.Power.Components; using Content.Shared.Atmos; using Content.Shared.Atmos.Piping.Unary.Components; using JetBrains.Annotations; using Robust.Server.GameObjects; using Content.Server.Power.EntitySystems; using Content.Shared.UserInterface; using Content.Shared.Administration.Logs; using Content.Shared.Database; using Content.Shared.DeviceNetwork; using Content.Shared.Examine; namespace Content.Server.Atmos.Piping.Unary.EntitySystems { [UsedImplicitly] public sealed class GasThermoMachineSystem : EntitySystem { [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!; [Dependency] private readonly PowerReceiverSystem _power = default!; [Dependency] private readonly NodeContainerSystem _nodeContainer = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnThermoMachineUpdated); SubscribeLocalEvent(OnExamined); // UI events SubscribeLocalEvent(OnBeforeOpened); SubscribeLocalEvent(OnToggleMessage); SubscribeLocalEvent(OnChangeTemperature); // Device network SubscribeLocalEvent(OnPacketRecv); } private void OnBeforeOpened(Entity ent, ref BeforeActivatableUIOpenEvent args) { DirtyUI(ent, ent.Comp); } private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, ref AtmosDeviceUpdateEvent args) { thermoMachine.LastEnergyDelta = 0f; if (!(_power.IsPowered(uid) && TryComp(uid, out var receiver))) return; GetHeatExchangeGasMixture(uid, thermoMachine, out var heatExchangeGasMixture); if (heatExchangeGasMixture == null) return; float sign = Math.Sign(thermoMachine.Cp); // 1 if heater, -1 if freezer float targetTemp = thermoMachine.TargetTemperature; float highTemp = targetTemp + sign * thermoMachine.TemperatureTolerance; float temp = heatExchangeGasMixture.Temperature; if (sign * temp >= sign * highTemp) // upper bound thermoMachine.HysteresisState = false; // turn off else if (sign * temp < sign * targetTemp) // lower bound thermoMachine.HysteresisState = true; // turn on if (thermoMachine.HysteresisState) targetTemp = highTemp; // when on, target upper hysteresis bound else // Hysteresis is the same as "Should this be on?" { // Turn dynamic load back on when power has been adjusted to not cause lights to // blink every time this heater comes on. //receiver.Load = 0f; return; } // Multiply power in by coefficient of performance, add that heat to gas float dQ = thermoMachine.HeatCapacity * thermoMachine.Cp * args.dt; // Clamps the heat transferred to not overshoot float Cin = _atmosphereSystem.GetHeatCapacity(heatExchangeGasMixture, true); float dT = targetTemp - temp; float dQLim = dT * Cin; float scale = 1f; if (Math.Abs(dQ) > Math.Abs(dQLim)) { scale = dQLim / dQ; // reduce power consumption thermoMachine.HysteresisState = false; // turn off } float dQActual = dQ * scale; if (thermoMachine.Atmospheric) { _atmosphereSystem.AddHeat(heatExchangeGasMixture, dQActual); thermoMachine.LastEnergyDelta = dQActual; } else { float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage; float dQPipe = dQActual - dQLeak; _atmosphereSystem.AddHeat(heatExchangeGasMixture, dQPipe); thermoMachine.LastEnergyDelta = dQPipe; if (dQLeak != 0f && _atmosphereSystem.GetContainingMixture(uid, args.Grid, args.Map, excite: true) is { } containingMixture) _atmosphereSystem.AddHeat(containingMixture, dQLeak); } receiver.Load = thermoMachine.HeatCapacity;// * scale; // we're not ready for dynamic load yet, see note above } /// /// Returns the gas mixture with which the thermomachine will exchange heat (the local atmosphere if atmospheric or the inlet pipe /// air if not). Returns null if no gas mixture is found. /// private void GetHeatExchangeGasMixture(EntityUid uid, GasThermoMachineComponent thermoMachine, out GasMixture? heatExchangeGasMixture) { heatExchangeGasMixture = null; if (thermoMachine.Atmospheric) { heatExchangeGasMixture = _atmosphereSystem.GetContainingMixture(uid, excite: true); } else { if (!_nodeContainer.TryGetNode(uid, thermoMachine.InletName, out PipeNode? inlet)) return; heatExchangeGasMixture = inlet.Air; } } private bool IsHeater(GasThermoMachineComponent comp) { return comp.Cp >= 0; } private void OnToggleMessage(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineToggleMessage args) { var powerState = _power.TogglePower(uid); _adminLogger.Add(LogType.AtmosPowerChanged, $"{ToPrettyString(args.Actor)} turned {(powerState ? "On" : "Off")} {ToPrettyString(uid)}"); DirtyUI(uid, thermoMachine); } private void OnChangeTemperature(EntityUid uid, GasThermoMachineComponent thermoMachine, GasThermomachineChangeTemperatureMessage args) { if (IsHeater(thermoMachine)) thermoMachine.TargetTemperature = MathF.Min(args.Temperature, thermoMachine.MaxTemperature); else thermoMachine.TargetTemperature = MathF.Max(args.Temperature, thermoMachine.MinTemperature); thermoMachine.TargetTemperature = MathF.Max(thermoMachine.TargetTemperature, Atmospherics.TCMB); _adminLogger.Add(LogType.AtmosTemperatureChanged, $"{ToPrettyString(args.Actor)} set temperature on {ToPrettyString(uid)} to {thermoMachine.TargetTemperature}"); DirtyUI(uid, thermoMachine); } private void DirtyUI(EntityUid uid, GasThermoMachineComponent? thermoMachine, UserInterfaceComponent? ui=null) { if (!Resolve(uid, ref thermoMachine, ref ui, false)) return; ApcPowerReceiverComponent? powerReceiver = null; if (!Resolve(uid, ref powerReceiver)) return; _userInterfaceSystem.SetUiState(uid, ThermomachineUiKey.Key, new GasThermomachineBoundUserInterfaceState(thermoMachine.MinTemperature, thermoMachine.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, IsHeater(thermoMachine))); } private void OnExamined(EntityUid uid, GasThermoMachineComponent thermoMachine, ExaminedEvent args) { if (!args.IsInDetailsRange) return; if (Loc.TryGetString("gas-thermomachine-system-examined", out var str, ("machineName", !IsHeater(thermoMachine) ? "freezer" : "heater"), ("tempColor", !IsHeater(thermoMachine) ? "deepskyblue" : "red"), ("temp", Math.Round(thermoMachine.TargetTemperature,2)) )) args.PushMarkup(str); } private void OnPacketRecv(EntityUid uid, GasThermoMachineComponent component, DeviceNetworkPacketEvent args) { if (!TryComp(uid, out DeviceNetworkComponent? netConn) || !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd)) return; var payload = new NetworkPayload(); switch (cmd) { case AtmosDeviceNetworkSystem.SyncData: payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData); payload.Add(AtmosDeviceNetworkSystem.SyncData, new GasThermoMachineData(component.LastEnergyDelta)); _deviceNetwork.QueuePacket(uid, args.SenderAddress, payload, device: netConn); return; } } } }