using Content.Server.Station.Systems; using Content.Shared.Preferences; using Content.Shared.Preferences.Loadouts; using Content.Shared.Roles.Jobs; using Robust.Shared.GameObjects; namespace Content.IntegrationTests.Tests.Preferences; [TestFixture] [Ignore("HumanoidAppearance crashes upon loading default profiles.")] public sealed class LoadoutTests { /// /// Checks that an empty loadout still spawns with default gear and not naked. /// [Test] public async Task TestEmptyLoadout() { var pair = await PoolManager.GetServerClient(new PoolSettings() { Dirty = true, }); var server = pair.Server; var entManager = server.ResolveDependency(); // Check that an empty role loadout spawns gear var stationSystem = entManager.System(); var testMap = await pair.CreateTestMap(); // That's right I can't even spawn a dummy profile without station spawning / humanoidappearance code crashing. var profile = new HumanoidCharacterProfile(); profile.SetLoadout(new RoleLoadout("TestRoleLoadout")); stationSystem.SpawnPlayerMob(testMap.GridCoords, job: new JobComponent() { // Sue me, there's so much involved in setting up jobs Prototype = "CargoTechnician" }, profile, station: null); await pair.CleanReturnAsync(); } }