using System.Diagnostics.CodeAnalysis; using Robust.Shared; using Robust.Shared.Configuration; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; namespace Content.Shared.Decals { public abstract class SharedDecalSystem : EntitySystem { [Dependency] protected readonly IPrototypeManager PrototypeManager = default!; [Dependency] protected readonly IMapManager MapManager = default!; protected readonly Dictionary> ChunkIndex = new(); // Note that this constant is effectively baked into all map files, because of how they save the grid decal component. // So if this ever needs changing, the maps need converting. public const int ChunkSize = 32; public static Vector2i GetChunkIndices(Vector2 coordinates) => new ((int) Math.Floor(coordinates.X / ChunkSize), (int) Math.Floor(coordinates.Y / ChunkSize)); public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGridInitialize); } private void OnGridInitialize(GridInitializeEvent msg) { var comp = EntityManager.EnsureComponent(msg.EntityUid); ChunkIndex[msg.EntityUid] = new(); foreach (var (indices, decals) in comp.ChunkCollection.ChunkCollection) { foreach (var uid in decals.Keys) { ChunkIndex[msg.EntityUid][uid] = indices; } } } protected DecalGridComponent.DecalGridChunkCollection? DecalGridChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null) { if (!Resolve(gridEuid, ref comp)) return null; return comp.ChunkCollection; } protected Dictionary>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null) { var collection = DecalGridChunkCollection(gridEuid, comp); return collection?.ChunkCollection; } protected virtual void DirtyChunk(EntityUid id, Vector2i chunkIndices) {} protected bool RemoveDecalInternal(EntityUid gridId, uint uid) { if (!RemoveDecalHook(gridId, uid)) return false; if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices)) { return false; } var chunkCollection = ChunkCollection(gridId); if (chunkCollection == null || !chunkCollection.TryGetValue(indices, out var chunk) || !chunk.Remove(uid)) { return false; } if (chunk.Count == 0) chunkCollection.Remove(indices); ChunkIndex[gridId].Remove(uid); DirtyChunk(gridId, indices); return true; } protected virtual bool RemoveDecalHook(EntityUid gridId, uint uid) => true; } // TODO: Pretty sure paul was moving this somewhere but just so people know public struct ChunkIndicesEnumerator { private Vector2i _chunkLB; private Vector2i _chunkRT; private int _xIndex; private int _yIndex; public ChunkIndicesEnumerator(Box2 localAABB, int chunkSize) { _chunkLB = new Vector2i((int)Math.Floor(localAABB.Left / chunkSize), (int)Math.Floor(localAABB.Bottom / chunkSize)); _chunkRT = new Vector2i((int)Math.Floor(localAABB.Right / chunkSize), (int)Math.Floor(localAABB.Top / chunkSize)); _xIndex = _chunkLB.X; _yIndex = _chunkLB.Y; } public bool MoveNext([NotNullWhen(true)] out Vector2i? indices) { if (_yIndex > _chunkRT.Y) { _yIndex = _chunkLB.Y; _xIndex += 1; } indices = new Vector2i(_xIndex, _yIndex); _yIndex += 1; return _xIndex <= _chunkRT.X; } } /// /// Sent by clients to request that a decal is placed on the server. /// [Serializable, NetSerializable] public sealed class RequestDecalPlacementEvent : EntityEventArgs { public Decal Decal; public EntityCoordinates Coordinates; public RequestDecalPlacementEvent(Decal decal, EntityCoordinates coordinates) { Decal = decal; Coordinates = coordinates; } } [Serializable, NetSerializable] public sealed class RequestDecalRemovalEvent : EntityEventArgs { public EntityCoordinates Coordinates; public RequestDecalRemovalEvent(EntityCoordinates coordinates) { Coordinates = coordinates; } } }