using Robust.Shared.GameStates;
using Robust.Shared.Timing;
namespace Content.Shared.Pinpointer;
///
/// Used to store grid poly data to be used for UIs.
///
[RegisterComponent, NetworkedComponent]
public sealed class NavMapComponent : Component
{
[ViewVariables]
public readonly Dictionary Chunks = new();
}
public sealed class NavMapChunk
{
public readonly Vector2i Origin;
///
/// Bitmask for tiles, 1 for occupied and 0 for empty.
///
public int TileData;
public NavMapChunk(Vector2i origin)
{
Origin = origin;
}
}