using Content.Shared.Movement.Systems;
namespace Content.Shared.Zombies;
public abstract class SharedZombieSystem : EntitySystem
{
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnRefreshSpeed);
}
private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args)
{
var mod = component.ZombieMovementSpeedDebuff;
args.ModifySpeed(mod, mod);
}
}