using Content.Shared.Damage; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Marker; /// /// Applies leech upon hitting a damage marker target. /// [RegisterComponent, NetworkedComponent] public sealed class LeechOnMarkerComponent : Component { // TODO: Can't network damagespecifiers yet last I checked. [ViewVariables(VVAccess.ReadWrite)] [DataField("leech", required: true)] public DamageSpecifier Leech = new(); }