using Robust.Shared.GameStates; using Robust.Shared.Network; namespace Content.Shared.Tabletop.Components; /// /// Allows an entity to be dragged around by the mouse. The position is updated for all player while dragging. /// [NetworkedComponent] [RegisterComponent] public sealed class TabletopDraggableComponent : Component { // The player dragging the piece [ViewVariables] public NetUserId? DraggingPlayer; }