using Content.Shared.Storage;
namespace Content.Shared.Salvage.Expeditions;
[DataDefinition]
public record struct SalvageMobGroup()
{
// A mob may be cheap but rare or expensive but frequent.
///
/// Probability to spawn this group. Summed with everything else for the faction.
///
[ViewVariables(VVAccess.ReadWrite), DataField("prob")]
public float Prob = 1f;
[ViewVariables(VVAccess.ReadWrite), DataField("entries", required: true)]
public List Entries = new();
}