using Content.Shared.Storage; namespace Content.Shared.Salvage.Expeditions; [DataDefinition] public record struct SalvageMobGroup() { // A mob may be cheap but rare or expensive but frequent. /// /// Probability to spawn this group. Summed with everything else for the faction. /// [ViewVariables(VVAccess.ReadWrite), DataField("prob")] public float Prob = 1f; [ViewVariables(VVAccess.ReadWrite), DataField("entries", required: true)] public List Entries = new(); }