using Content.Shared.Procedural;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageDungeonMod")]
public sealed class SalvageDungeonMod : IPrototype, IBiomeSpecificMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
///
[DataField("cost")]
public float Cost { get; } = 0f;
///
[DataField("biomes", customTypeSerializer: typeof(PrototypeIdListSerializer))]
public List? Biomes { get; } = null;
///
/// The config to use for spawning the dungeon.
///
[DataField("proto", customTypeSerializer: typeof(PrototypeIdSerializer), required: true)]
public string Proto = string.Empty;
}