using Robust.Shared.Prototypes; namespace Content.Shared.Parallax.Biomes.Markers; /// /// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc. /// These are run outside of the tile / decal / entity layers. /// public interface IBiomeMarkerLayer : IPrototype { /// /// Biome template to use as a mask for this layer. /// public string? EntityMask { get; } public string Prototype { get; } /// /// How large the pre-generated points area is. /// public int Size { get; } }