using Robust.Shared.Prototypes;
namespace Content.Shared.Parallax.Biomes.Markers;
///
/// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
/// These are run outside of the tile / decal / entity layers.
///
public interface IBiomeMarkerLayer : IPrototype
{
///
/// Biome template to use as a mask for this layer.
///
public string? EntityMask { get; }
public string Prototype { get; }
///
/// How large the pre-generated points area is.
///
public int Size { get; }
}