using Content.Shared.Actions;
using Content.Shared.Radio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Implants.Components;
///
/// Subdermal implants get stored in a container on an entity and grant the entity special actions
/// The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination
/// They're added and removed with implanters
///
[RegisterComponent, NetworkedComponent]
public sealed class SubdermalImplantComponent : Component
{
///
/// Used where you want the implant to grant the owner an instant action.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("implantAction")]
public string? ImplantAction;
///
/// The entity this implant is inside
///
[ViewVariables]
public EntityUid? ImplantedEntity;
///
/// Should this implant be removeable?
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("permanent")]
public bool Permanent = false;
}
///
/// Used for opening the storage implant via action.
///
public sealed class OpenStorageImplantEvent : InstantActionEvent
{
}
public sealed class UseFreedomImplantEvent : InstantActionEvent
{
}
///
/// Used for triggering trigger events on the implant via action
///
public sealed class ActivateImplantEvent : InstantActionEvent
{
}
///
/// Used for opening the uplink implant via action.
///
public sealed class OpenUplinkImplantEvent : InstantActionEvent
{
}
public sealed class UseDnaScramblerImplantEvent : InstantActionEvent
{
}