using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Climbing
{
[RegisterComponent, NetworkedComponent]
public sealed class ClimbableComponent : Component
{
///
/// The range from which this entity can be climbed.
///
[DataField("range")] public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
///
/// The time it takes to climb onto the entity.
///
[DataField("delay")]
public float ClimbDelay = 0.8f;
}
}