using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Denotes the solution that can be easily removed through any reagent container.
/// Think pouring this or draining from a water tank.
///
[RegisterComponent, NetworkedComponent]
public sealed class DrainableSolutionComponent : Component
{
///
/// Solution name that can be drained.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
}