using Robust.Shared.GameStates; namespace Content.Shared.Chemistry.Components; /// /// Denotes the solution that can be easily removed through any reagent container. /// Think pouring this or draining from a water tank. /// [RegisterComponent, NetworkedComponent] public sealed class DrainableSolutionComponent : Component { /// /// Solution name that can be drained. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("solution")] public string Solution { get; set; } = "default"; }