using Content.Shared.Body.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Body.Organ; [RegisterComponent, NetworkedComponent] [Access(typeof(SharedBodySystem))] public sealed class OrganComponent : Component { [DataField("body")] public EntityUid? Body; // TODO use containers. See comments in BodyPartComponent. // Do not rely on this in client-side code. public OrganSlot? ParentSlot; }