using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.Map.Components;
namespace Content.Server.Spreader;
///
/// Handles the node for .
/// Functions as a generic tile-based entity spreader for systems such as puddles or smoke.
///
public sealed class SpreaderNode : Node
{
// [Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
///
public override IEnumerable GetReachableNodes(TransformComponent xform, EntityQuery nodeQuery, EntityQuery xformQuery,
MapGridComponent? grid, IEntityManager entMan)
{
if (grid == null)
yield break;
entMan.System().GetNeighbors(xform.Owner, Name, out _, out _, out var neighbors);
var _nodeContainer = entMan.System();
foreach (var neighbor in neighbors)
{
if (!nodeQuery.TryGetComponent(neighbor, out var nodeContainer) ||
!_nodeContainer.TryGetNode(nodeContainer, Name, out var neighborNode))
{
continue;
}
yield return neighborNode;
}
}
}